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Weapon requirements, etc.

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Weapon requirements, etc. Empty Weapon requirements, etc.

Post  Ark Thu Jan 27, 2011 11:46 am

the weapon section seemed to be more about phys reps so i figured i would stick this in general.

if this already is implimented i have yet to see it but i would like to see the following

1 - requirements for a specific weapon type, as generic as possible, try to leave most of the look and such up to the players.

2 - a list of what can and cannot be used with one another. sword and dagger?, spear and sword?, etc.
Ark
Ark

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Join date : 2011-01-27

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Weapon requirements, etc. Empty Re: Weapon requirements, etc.

Post  Jared T Thu Jan 27, 2011 11:30 pm

Written requirements for specific weapon types would require a rules adjustment (or implementation). This would be better addressed in the Final Haven rules forum. This particular forum (General) is best suited for questions about what topics are suitable for this forum, what are the themes we are looking for in our stories, when is the book due out, and other general things about the project.


Now currently, a weapons marshal (or GM) can judge whether or not a weapon suits the category it is attempting to be classified in. A very long sword would most likely NOT count as a pole arm, but that will not stop some people from trying. Smile And I am not sure what you mean by

Jared T

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Join date : 2011-01-10

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